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Competition Rules

These rules will be in addition to Race Course Procedure rules, section 5.8 etc...

A competitor may receive a penalty for any of the following.

***If any of the following is believed to be incidental contact, there must be no call (no penalty).

***If two or more race vehicles are involved in an incident and all involved are equally at fault there will be no call, unless all involved are deemed to be overly aggressive or unsafe, then all involved will receive the same penalty.

  1. Any contact on the approach to a jump that result in a race vehicle leaving the jump in an unsafe manner.
  2. Heavy contact.
  3. Light contact that is maintained: both parties must try to detach or break contact immediately.
  4. When one race vehicle forces another race vehicle outside of, or off the competitive racing surface.
  5. If a race vehicle makes more than one consecutive defensive move:  A race vehicle may make one defensive move, only if the lead vehicle has a clear track in the direction of the move. If the track is not clear, a race vehicle may move over but must avoid contact and must leave space on the competitive racing surface for the other race vehicle to continue racing.  
  6. If a race vehicle makes heavy contact or fails to leave room on the competitive racing surface while making a defensive move.
  7. If a black flag (penalty) is given in the last two laps of a race, that race vehicle will be scored in last position of the last lap that it completes. If the penalized contact or act results in another race vehicle losing positions or not finish the race, an additional penalty will also be extend to one or more of the following, a points loss, fine, and or next race starting position penalty.
  8. Driving through another race vehicle: An example would be, if a race vehicle leading another race vehicle has changed its trajectory and or over rotated in front of another race vehicle, the oncoming vehicle must reduce speed and try to avoid contact, (on the brakes and off the gas).
  9. Not reducing speed when a spin, crash or other unnatural or possible unsafe incident is happening in front of your race vehicle.
  10. If there is ANY contact made at any time other than under green flag (racing) conditions.
  11. If more than one warning for the same offence is given during the same race to the same race vehicle.
  12. If more than one wheel is over or outside of the track limit and an advantage or position is gained.
  13. Not holding your line when the track is not clear to do so. (When there is a race vehicle within the length of another race vehicle, each race vehicle must hold its line.)


Track Limits – the track limit or designated race track is determined by LOORRS as the only area that can be raced on, usually laid out between two or more of the following items, K-rail, fencing, banners, bright colored cones, dirt wall or dirt furrow, sometimes referred to as the racing surface.

Competitive racing surface - defined as the area within the track limit that a race competitive speed can be maintained. One example would be, a turn may have a track limit of 80 feet wide but late in the race the competitive racing surface may only be about 40 feet wide, because the dirt beyond the cushion becomes too deep or too soft that a competitive speed cannot be maintained.

Cushion – the inside edge of loose dirt that gets pushed and or built up, usually to the outside of a turn.

Heavy contact – when one race vehicle contacts another race vehicle with enough momentum and or force, that the other race vehicle is significantly displaced from its current position, path, trajectory and or significantly breaks its momentum.

Light contact - when one race vehicle contacts another race vehicle with very low momentum and or force, as not to significantly displace the other race vehicle from its current position, path, trajectory and or significantly breaks its momentum.

Defensive move – a race vehicle intentionally moving left or right in order to block or reduce the momentum of another race vehicle.

Incidental contact - contact that is believed to be unplanned or unintended, sometimes in conjunction with something else. One example would be but not limited to, two race vehicles racing side by side through a turn, the vehicle on the inside hooks a rut that puts it up on two wheels and instinctively turns outward in order to regain control, in the process of doing so it contacts the vehicle on the outside of the turn.

Holding your line – a race vehicle maintaining its course, path or trajectory. (Following the arc or radius of a turn within the track limits).

Not holding your line – a race vehicle not maintaining its course, path or trajectory.